You wake up in rented rooms or a family home that has been in the family since before your grandfather's debt started. Three or four families per floor is normal. The walls are thin. You know everyone's business and they know yours.
Before you leave, you check your tithe schedule. Payment to the Congregation is weekly. Payment to whoever holds your inherited debt is monthly, deducted automatically from wages if you're employed through a faction. If you're working independent, you go to the Scales' relay post to make the payment yourself — which they make deliberately time-consuming.
Work fills most of the day. In the evening the Warren comes alive — street markets, illegal gambling, neighbors sitting outside in a way that stops when a Warden walks through. You eat what you can afford, which is usually enough but not always interesting. Drevka at the Honest Weight knows who is having a hard month and adjusts quietly, without making it a thing.
You go to sleep knowing roughly what tomorrow looks like. This is the Warren's version of stability: not comfort, not freedom, but the predictable shape of your obligations.
The Covenant Ring
The Fear of Slipping
The Covenant Ring runs on a different rhythm — faster, more purposeful, every movement legible as either work or professional display. Debt is current. Identity is visible. The fear here is subtler: not of Collectors at the door, but of the invisible line between managing and falling behind.
The Throat
Pre-Run and Post-Run
The Throat doesn't have typical days. It has days before runs and days after runs, and everything is measured against those. Between runs, the taverns are social in a way outsiders mistake for casual. Everyone knows everyone's count. It is the first professional credential exchanged.
Everywhere
The Weight of Debt
Whatever your background, debt is present. Most people don't experience it as active suffering. It is weather. The suffering comes in the moments when the system makes itself visible: a Collector at the door, a miracle needed, the terms read aloud. The moment you realize your children will carry what you carry.
Without a faction contract, you pay full market rate for everything. Healing is expensive. Maps are expensive. Legal protection is limited to what the Scales will enforce on behalf of someone with no faction standing — which is not much. If something goes wrong on a job, there is no institutional safety net.
Most freelancers run hot at some point. The margins are thin enough that one bad month matters. Which is why freelancers take jobs that sponsored workers won't, from clients who can't go through official channels, for pay that reflects the risk. You are early in this life, which means you have not yet had enough close calls to know which risks are acceptable and which ones will catch up with you.
Reason One
You Left a Faction
You were sponsored and you walked away, or you were pushed out. You learned something you couldn't unknow. The terms of your next contract were going to extend your debt. You simply could not keep working for a God you had stopped believing in. Walking away cost you everything membership provided. You did it anyway.
Reason Two
You Were Never Sponsored
Some people slip through the gaps — born in the Underlip, arrived through an unofficial route, worked only in the gray economy. You have never had a faction contract because you never had an entry point into the sponsored system. You know the unofficial networks extremely well. You have no official standing anywhere.
Reason Three
You're Saving for Something
Freelancing pays better per job than most faction employment when the jobs are good. You're banking toward a specific goal — paying off inherited debt, buying out a family member's contract, accumulating capital toward something larger. You're treating freelancing as a means, not an end. This makes you careful about which jobs you take.
Reason Four
You Can't Be Sponsored Right Now
Something in your past — a faction dispute, a default, an incident that ended badly — means any God who might sponsor you either won't or can't without complications. You are freelancing while the situation resolves, or while you find a way to resolve it. It has been longer than you planned.
Reason Five
You Just Arrived
Whether you came from outside Sanctum or simply crossed into the freelance economy for the first time, you are new to this. The entry sponsorship debt is recent. The city is still revealing itself. You are taking jobs because you need to — and because each one teaches you something about how Sanctum actually works.
Reason Six
You Have Something to Prove
Maybe to a faction that underestimated you. Maybe to a family that doubted you. Maybe to yourself. Freelancing is the path where your results speak without the mediation of a faction's politics. If you succeed, the Renown is yours. If you fail, it's also yours. You have decided you prefer that honesty.
About Your Past
Where you came from shapes how you see everything that happens next.
Question 01
What is your relationship to the debt you carry?
Is it inherited or your own? Do you service it obediently, rage against it quietly, or have you made peace with being a lifer? Not a political position — a feeling. Specific and personal.
Question 02
What did you want to be before you understood what Sanctum was?
Before you understood the system well enough to know what was available to you. What did you think was possible? What happened to that version of you?
Question 03
What is the one thing you did that you would rather nobody in Sanctum knew?
Not necessarily illegal. Just the thing you keep quiet. What you did, why you did it, whether you'd do it again.
Question 04
What does home mean to you in this city?
A specific building, street, or person. Whether you have it, lost it, or are still trying to build it.
About Your Present
Who you are right now, on the night the campaign begins.
Question 05
What are you actually good at, and how did you get good at it?
Not your class skills — the thing you are genuinely capable of, the way it was built, and what it cost you to have it.
Question 06
What does your ledger look like right now?
Not the exact numbers — the shape. Current, running hot, underwater, carrying something specific. How long until the next major payment? What happens if tonight's job payment is late?
Question 07
Who in Sanctum do you actually trust?
Not trust to do a good job — trust with something real. Someone who knows something about you that could hurt you, and hasn't used it. What do they have on you, and why haven't they used it?
Question 08
Is there someone you are trying to protect?
A family member carrying inherited debt. A neighbor running hot. Someone whose situation you factor into your decisions whether you admit it or not.
Your Flaws
A flaw is not a personality quirk. It is not "grumpy sometimes" or "impatient." A real flaw is a crack in your decision-making — a place where something in your history overrides your better judgment and makes you act outside of logic.
The best flaws are specific, recognisable, and connected to something that happened to you. They are not weaknesses you're ashamed of — they are the parts of you that will make this story interesting. Choose one or two. Know them well. Let the campaign push on them.
Flaw Type
Loyalty Before Logic
When someone you trust asks something of you, you do it before you've fully thought it through. Not because you're naive — because you've learned that trust is rare in Sanctum and you protect it like a resource. The problem is that this makes you exploitable by anyone who has earned even a fraction of your loyalty.
When it surfaces: A trusted contact asks you to cover for something you know is wrong. A friend is on the losing side of a fight they started. The group wants to leave someone behind who trusted you to look out for them.
Flaw Type
Pride Over Survival
You will not accept help that comes with the implication that you needed it. You will not back down from a confrontation that makes you look weak in front of people whose opinion you've decided matters. In a city where showing vulnerability is an invitation, this started as self-preservation — and became a cage.
When it surfaces: Someone offers to carry your share of a burden and frames it as charity. A God offers you a way out of a situation that requires you to publicly acknowledge you can't handle it alone.
Flaw Type
The Debt of Guilt
Something happened — you did something, or you failed to do something — and the guilt from it is an unregistered debt you've been paying ever since. You overextend yourself for people who remind you of whoever you failed. You take risks to make up for something that can't actually be made up for. The campaign will eventually find the original wound.
When it surfaces: Someone vulnerable is in danger and the smart play is to walk away. Someone asks for help you're not equipped to give but you're the reason they need it.
Flaw Type
The Need to Be Believed
You have spent enough of your life being dismissed — by faction officials who see a debtor, by people who assumed you weren't capable, by a system that doesn't record you until it needs to collect from you — that being doubted now triggers something disproportionate. You will do more than is necessary to prove a point. You will take risks that aren't worth it to prove that you were right.
When it surfaces: Someone in a position of power dismisses your assessment. The group wants to take a safer approach that implies your first idea was wrong. A God treats you like a tool instead of a person.
Flaw Type
Control or Nothing
You grew up in a system that removed your agency at every turn — debt you didn't choose, rules you didn't write, a ceiling you didn't build. Your response has been to control what you can, relentlessly. You plan. You prepare. You struggle to delegate. And when a situation slips beyond your control, you make decisions fast and alone rather than trust the chaos to resolve itself with help from people who might see it differently.
When it surfaces: The plan has fallen apart and someone else has a better read on the situation. You'd rather fail on your own terms than succeed on someone else's.
Flaw Type
The Wound That Decides
Something specific happened to you — a specific betrayal, a specific injustice, a specific person who did something to you or someone you loved. You have a category of situation that bypasses your judgment entirely and activates something older and less rational. In most circumstances you are capable and measured. In this specific kind of situation, you are not.
When it surfaces: Define the trigger — a specific faction, a specific type of person, a specific kind of injustice. When the campaign finds it, you will not be fully in control of what your character does next.
Your Flaw — Two Questions to Answer
What specifically happened in your past that created this flaw? It doesn't need to be dramatic — it just needs to be real. The moment, or the accumulation of moments, that made this crack in your judgment feel like the only rational response at the time.
Is your character aware of this flaw? Do they recognise it as a problem, justify it as a strength, or simply not see it at all? The answer changes everything about how they grow — or fail to.
Who Do You Want to Become?
The most important question. Not a power level or a title — a person.
Question 09
What kind of person do you want to become over the course of this campaign?
Not stronger or richer. A person. What growth, what hardening, what revelation would make this story feel like it meant something? What version of you — on the other side of what's coming — would make the journey worth it?